![]() With this method, sims drive on the correct sides of the road, different patterns can easily be added to either side (like a bus lane, or a cycle route) and you can create however many lanes you would like (I think you can only see the 4 and 2 lane variations in the pictures but it is possible to create roads from 2 lanes up to a gazzillion lanes really) The only problems with Jasumi's aforementioned highway system is that sims drove on the wrong sides of the road, and it was quite hard to create realistic intersections. ![]() Granted it doesn't look like much, but I think it really opens up possibilties for more realistic city worlds. Oahu was the world that inspired me to create worlds in first place! I loved Jasumi's Highway and without it, I wouldn't even be experimenting with this now. ![]() Firstly, I'd like to say that this is still quite experimental, and I'm not trying to step on the toes of anybody else making highway or wide-road systems.
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